If it is then it has overlaps, this means that multiple faces of your mesh will share the same texture space, which would cause the painting on the back when you paint on the front. Originally posted by Mr Chappy:If the third image is your UV layout then it looks a mess, this is probably the cause of all your problems. Any idea how could I paint those details or if there si a program to do that? (I thought of Photoshop, but the cricle would still be weird to paint and it would be in the other side of the mesh aswell).Īnd this is the back (that gets auto painted): If I paint on the image, its better, but since the mesh it's kinda weird, the space I got to paint doesn't work well and I can't do a whole circle without going somewhere else I don't want to go (and besides that, when I paint in that part of the mesh, the paint will go through, showing it in boths sides of the mesh). If I paint it on the mesh, the paint goes weird and I can't do a staright line, for example. The problem is that, in order to paint some details, either if I paint them on the mesh directly or I paint them on the image, it wont paint as it should (It's hard to explain). I made a mesh and got pretty much everything, but now I wanted to paint it.
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